Jarrett Billingsley wrote:
On Sat, Aug 8, 2009 at 9:17 AM, Andrei
Alexandrescu<[email protected]> wrote:
FWIW, I am trying to convince Walter to not reclaim memory in delete, but
instead only call destructors. D continues C++'s mistake of conflating
lifetime termination with memory reclamation.
Why? Instead of dangling pointers, you'd end up with pointers to
finalized objects, which would probably lead to harder-to-catch bugs
(since then you wouldn't even get a segfault).
Getting a segfault == lucky
And what if you used it to try to delete a temporary array? Yes, you
could use malloc/free for the temp array, but.. it just seems silly to
have to dip into C functions to do that.
Why? It's not a frequent need.
Andrei