On 6/26/2014 10:10 PM, H. S. Teoh via Digitalmars-d wrote:
On Thu, Jun 26, 2014 at 09:16:27PM -0400, Nick Sabalausky via Digitalmars-d 
wrote:
[...]
Aye. Sometimes in embedded work, you're *lucky* if you can even do
printf at all, let alone a debugger. I've had to debug with as little
as one LED.  It's...umm..."interesting". And time consuming.
Especially when it's ASM.  (But somewhat of a proud-yet-twisted rite
of passage though ;) )

Reminds me of time I hacked an old Apple II game's copy protection by
using a disk editor and writing in the instruction opcodes directly. :-)


Cool. I once tried to hack a game I'd bought to change/remove the part where it took my name directly from the payment method and displayed that it was registered to "Nicolas" instead of "Nick" in big bold letters on the title screen. I didn't quite get that adjusted, but I did wind up with a tool (in D) to pack/unpack the game's resource file format.

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