On Monday, 20 December 2004 at 14:11:23 UTC, Ilya Zaitseff wrote:
A simple program that converts Glew OpenGL extensions
specification into D
source.
It goal is keeping glext module size as small as possible, for
faster
parsing.
Copy only necessary extensions to folder and use it for glext.d
module
generating.
Glew OpenGL extensions can be downloaded from Glew sourceforge
site.
In glew-1.2.4-src.zip they are located in 'glew/auto/core' or
'glew/auto/extensions'.
Usage:
glew2d { -switch }
-extdir:<extdir> specify folder where extension files exists
(default is
'ext')
-modname:<modname> name of generated module (default is
'glext')
-modwin:<modwin> name of imported Windows module (default is
'std.c.windows.windows')
In generated module, use load_EXTNAME() functions to initialize
EXTNAME
extension.
glew2d source is attached. It is free for any purpose.
I know this thread is old but I am trying to use Glew2D on a Mac
to work with GLEW and D. I have put the GLEW extensions I want
into the ext folder but I am not sure what to do after that, or
how to create glext.d. I also saw that there is a bat file
there, which errors when running because "command Glew2D does not
exist". I am confused how to use this.