On Tuesday, 22 July 2014 at 11:40:08 UTC, Artur Skawina via Digitalmars-d wrote:
obey the exact same rules as RT. Would you really like to use a language in which 'enum x = (a+b)/2;' and 'immutable x = (a+b)/2;' results in
different values?...

With the exception of hash-functions the result will be wrong if you don't predict that the value is wrapping. If you do, I think you should make the masking explicit e.g. specifying '(a+b)&0xffffffff' or something similar, which the optimizer can reduce to a single addition.

That's how it is in D - the arguments are only about the /default/, and in this case about /using a different default at CT and RT/. Using a non-wrapping
default would be a bad idea (perf implications, both direct and

Yes, but there is a difference between saying "it is ok that it wraps on addition, but it shouldn't overflow before a store takes place" and "it should be masked to N bits or fail on overflow even though the end-result is known to be correct". A system level language should encourage using the fastest opcode, so you shouldn't enforce 32 bit masking when the fastest register size is 64 bit etc. It should also encourage reordering so you get to use efficient SIMDy instructions.

Not possible (for integers), unless you'd be ok with getting different
results at CT.

You don't get different results at compile time if you are explicit about wrapping.

NUMBER f(NUMBER a, NUMBER b) ...

Not sure what you mean here. 'f' is a perfectly fine existing
function, which is used at RT. It needs to be usable at CT as is.

D claims to focus generic programming. So it should also encourage pure functions that can be specified for floats, ints and other numeric types that are subtypes of (true) reals in the same clean definition.

If you express the expression in a clean way to get down to the actual (more limited type) then the optimizer sometimes can pick an efficient sequence of instructions that might be a very fast approximation if you reduce the precision sufficiently in the end-result.

To get there you need to differentiate between a truncating division and a non-truncating division etc.

The philosophy behind generic programming and the requirements for efficient generic programming is quite different from the the machine-level hand optimizing philosophy of classic C, IMO.

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