On Thu, 11 Sep 2014 15:54:17 +0000
Andrey Lifanov via Digitalmars-d <[email protected]> wrote:

> What do you mean? Some sort of memory leak?
no, i meat that predictability is lost there. and with single-linked
lists, for example, freeing list head can take big amount of time too
if the list is sufficiently long.

what D really needs is GC that will not stopping the world on
collecting. you will be able to separate threads that allocating from
threads that not, and non-allocating threads will work without pauses.
then 'worker' threads can use lists of free objects almost without GC
hits.

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