Basically the usual points how real enterprise C++ looks like, where no
one cares about "Effective C++" and similar practices.

Why they were using C++ for that type of software is beyond me, I'd rather use Haskell if latency & throughput aren't my main concerns.

The paper he referenced in regards to prototyping is from 1994. I'm not even sure if C++ has STL at that point. Which makes it pretty well meaningless.

In the end all this really says is that legacy C++ is terrible(which it is), it doesn't really apply to C++14. Also the tooling advantage C++ has over Haskell or D is pretty wide--

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