On Tuesday, 16 September 2014 at 17:09:41 UTC, Iain Buclaw via
Digitalmars-d wrote:
You should read up on a programming language called Neat.
Thanks for the tip!
// Casting.
int x = 0; float y = float:x;
Yeah, I thought about that, but then I think declarations should
follow the same syntax. Something like this:
x:int = 0;
y:float = x:float;
But the similarity might be confusing. Then again, lisp syntax is
very uniform, and some people love it. I guess some changes have
to be tested for while to figure out what works without
preconception-bias.
Ola.