On Tuesday, 16 September 2014 at 17:09:41 UTC, Iain Buclaw via Digitalmars-d wrote:
You should read up on a programming language called Neat.

Thanks for the tip!

// Casting.
int x = 0; float y = float:x;

Yeah, I thought about that, but then I think declarations should follow the same syntax. Something like this:

x:int = 0;
y:float = x:float;

But the similarity might be confusing. Then again, lisp syntax is very uniform, and some people love it. I guess some changes have to be tested for while to figure out what works without preconception-bias.

Ola.

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