On Saturday, 20 September 2014 at 08:42:51 UTC, Uranuz wrote:
I'm quite a noobie in memory models but from position of user
of D language I have some ideas about syntax of switching
between memory models. I think that having everywhere
declarations using wrapper structs (like RefCounted) is not
very user-friendly. But still we need some way to say to
compiler how we want to do memory management. I have read
tutorial about Rust language. It looks not very clear for me,
but I like the idea that type of memory management is included
in variable declaration.
Intead of wrapper struct like scoped!A or RefCounted!A we could
declare variables with annotations (attributes in D) to say
what memory model we want to use. Compiler should understand
this annotation and create some code for memory management. I
thing it's possible to declare some interface (maybe struct
with compile-time duck typing) to support some user-defined
memory models or modifications of basic (implemented in a
language) memory models.
Why I am saying about annotations? Because we can annotate some
function, class or just block at the module scope that should
use some sort of memory management and compiler will create
corresponding code. In that case we don't need to put wrapper
struct around all variables that use ref counting. We just
annotate some function or class declaration as ref-counted and
that's it!
It's just a concept of what I like to see in the language
design of D in future)) Of course there are a lot of problems
in a practice.
Also I think that we shouldn't impose some way of memory model
to programmer and let him choose his approach but syntax should
be simple and clear as much as it could be. Also some defaults
should be for most common cases and for *novice* users of D.
Waiting for critic or thoughts!!!))
You are right that there is an intricate relationship between the
various types of memory (better: ownership) management,
allocators, ref-counting, uniqueness, moving etc, as you write in
your other post. They interact in very specific ways. For this
reason I don't think it is feasible or desirable to set the type
of memory management "from the outside", the types in question
need to know how their innards work. In the same vein, if your
code uses a specific memory management strategy, it has to be
written in a way conforming to it. Walter has already stated
that: you cannot simply slap an attribute onto your code saying
"please do reference counting", and expect it to work, especially
not efficiently.
I think we can get a lot further if we work out said
relationships, and create good general purpose wrapper types that
implement the different strategies accordingly. I believe,
borrowing is crucial to this, which is why I made a proposal
about it [1], which also deals with the other related topics.
You do have a point about a simple, accessible syntax being
important. Still, I don't see a big difference between
@annotations and RC!T wrappers in this regard (except that the
former could apply to entire sections of code, which is not a
good idea IMO). And I think with auto/scope/const type deduction,
code is quite pleasant to read.
[1] http://wiki.dlang.org/User:Schuetzm/scope