On Tuesday, 23 September 2014 at 00:15:51 UTC, Oscar Martin wrote:
http://blog.mgm-tp.com/2014/04/controlling-gc-pauses-with-g1-collector

(*) What if:
- It is forbidden for "__gshared" have references/pointers to objects allocated by the GC (if the compiler can help with this prohibition, perfect, if not the developer have to know what he is doing) - "shared" types are not allocated by the GC (they could be reference counted or manually released or ...)
- "immutable" types are no longer implicitly "shared"

In short, the memory accessible from multiple threads is not managed by the GC.

A use case, which comes to mind: a game saves progress to the server, the main thread prepares data to be saved (a relatively lightweight operation) and hands it over to another thread, which saves the data in background. How would you do it?

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