On Saturday, 27 September 2014 at 20:11:34 UTC, Iain Buclaw via Digitalmars-d wrote:
On 27 September 2014 10:53, Jacob Carlborg via Digitalmars-d
<[email protected]> wrote:
On 2014-09-23 19:37, Andrei Alexandrescu wrote:

We need a libunwind expert to figure out a good approach for handling
exceptions thrown by C++ code into D.


BTW, are you only interested in handling C++ exception, or are you
interested in handling D exceptions in C++ as well?

One ugly hack is to register a terminate handler. Then in the handler extract the necessary information from the exception, create a D exception
with this information and throw it as a regular D exception.

Throwing a D exception that should be catchable in C++ is a bit more tricky. It's possible to wrap the a call to a D function in a try-catch block. Convert the D exception to a C++ exception, then throw it using a function part of the C++ exception runtime. The problem here is that C++ won't be able to catch this exception because there's no personality function (or
similar) setup by the D compiler.

Ideally D should just use the same exception mechanism as C++. I don't think a language change is necessary for this. Changes in the compiler, yes, but
hopefully not in the language.


Well, ObjC++ shares the same EH personality routines as C++, which
probably accounts for the compatibility. :)

Iain.

Is this way acceptable for D, or not. Why?

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