On Tuesday, 30 September 2014 at 08:48:19 UTC, Szymon Gatner wrote:
I realize AAA's have have their reasons against GC i but in that case one should probably just get UE4 license anyway.

UE4 uses a GC internally. The issue with using D's GC for games is a matter of quality/adaptability. Allocations in games should be rare (and after game startup, should mostly be small objects, if there's any allocations at all), so a GC for games would need minimal pauses and extremely quick small allocations.

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