On Sunday, 19 October 2014 at 21:16:14 UTC, Paulo Pinto wrote:
Since the topic of games and GC is a big one, maybe it is interesting to read about how Blue Byte decided to make Might & Magic Heroes Online in Flash and their opinion from the point of view of a C++ AAA studio on the whole development experience.

The only real GC-related thing coming out of this seems to be the usual one: Java GC is fast enough for a MMO backend, probably just because it's Java. The new extra lesson is that anything can work just fine for a Hardware-Accelerated frontend :P

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