On Sunday, 26 October 2014 at 03:37:47 UTC, Maxime Chevalier-Boisvert wrote:

I also wanted to ask if there was an implementation of an object pool in the standard library. If not, I'm wondering what the best way to implement this is. Is there any way to overload new and destroy?

Andrei has an allocator proposal that seemed largely done but for whatever reason it hasn't been submitted yet.

http://erdani.com/d/phobos-prerelease/std_allocator.html

Object pools seems like the kind of thing it should be good at.

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