Am Tue, 28 Oct 2014 16:32:34 +0000
schrieb "Dicebot" <[email protected]>:

> On Tuesday, 28 October 2014 at 16:05:19 UTC, Andrei Alexandrescu 
> wrote:
> > Agreed. Just to restate my position: so long as we don't have a 
> > way to statically control maximum logging level in the client, 
> > we don't have a logging library. There is no negotiation. -- 
> > Andrei
> 
> We have way to statically control logging level of the client 
> from the client. Argument is mostly about precompiled 3d party 
> libraries.

Could somebody summarize that discussion?
You can't 'statically' disable logging in a _precompiled_ library. So
is this about statically disabling logging in libraries when source
code is available or disabling logging at runtime for precompiled
libraries?

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