Am Tue, 28 Oct 2014 16:32:34 +0000 schrieb "Dicebot" <[email protected]>:
> On Tuesday, 28 October 2014 at 16:05:19 UTC, Andrei Alexandrescu > wrote: > > Agreed. Just to restate my position: so long as we don't have a > > way to statically control maximum logging level in the client, > > we don't have a logging library. There is no negotiation. -- > > Andrei > > We have way to statically control logging level of the client > from the client. Argument is mostly about precompiled 3d party > libraries. Could somebody summarize that discussion? You can't 'statically' disable logging in a _precompiled_ library. So is this about statically disabling logging in libraries when source code is available or disabling logging at runtime for precompiled libraries?
