Steven Schveighoffer wrote:
On Tue, 22 Sep 2009 20:07:22 -0400, Andrei Alexandrescu
<[email protected]> wrote:
Hello,
Today, overriding functions have covariant return types:
class A {
A clone();
}
class B : A {
B clone(); // fine, overrides A.clone
}
That is entirely principled and cool. Now the entire story is that
overriding function may have not only covariant return types, but also
contravariant argument types:
class A {
A fun(B);
}
class B : A {
B fun(A); // fine (in theory), overrides A.fun
}
Today D does not support contravariant arguments, but Walter told me
once he'd be quite willing to implement them. It is definitely the
right thing to do, but Walter would want to see a compelling example
before getting to work.
Is there interest in contravariant argument types? If so, do you know
of a killer example?
http://d.puremagic.com/issues/show_bug.cgi?id=3075
I thought Walter didn't want contravariance, maybe my clue was Walter
saying: "[Contravariance is] an attractive idea, but it's been
considered and rejected a couple of
times now."
But he may just have been talking about only doing contravariance on
delegates, maybe he's all for contravariance in the general case, but I
didn't think so.
I think the bug above is the killer example, implicit casting of
delegates would be *awesome*.
Good point. Then I guess contravariance for overriding might be good for
completeness' sake.
BTW, I don't see a huge benefit from your example. If B inherits from
A, then B knows about all the types A knows about (imagining an example
where the parameters were some other class hierarchy, like C and D), so
does it make a lot of sense to limit the arguments to B.fun to a base
class of something B must already know about? I mean, it's not like B
doesn't know about the derived type, how hard would it be to just use
the derived type? Maybe I'm missing something...
I don't think you're missing anything, or that we're missing the same
thing. Contravariance is more of a philosophy thing and "the right way
to go" in a type system with subtyping. Covariance and contravariance
are an expression of the general principle "it's ok for an
implementation to ask for less and offer more".
Practically, there may be cases in which the derived class wants to make
clear that it only needs a more general parameter type. Because of that,
you'd be able to issue calls that you otherwise can't. Consider:
class A { void fun(Y); }
static if (contravariance)
class B : A { override void fun(X); }
else
class B : A { override void fun(Y); }
class X { }
class Y : X { }
class Z : X { }
If what you have is a B and a Z, there is absolutely no way you could
make the call B.fun(Z) without contravariance. Z is unrelated to Y and
therefore casting it to a Y would throw.
Now the only issue is giving good names for A, B, X, Y, and Z :o).
Andrei