Hey folks,

I've been recently checking out Nim/rod and feel like it takes a lot of inspiration from D (I think the creator was in the D community too as some point). How do you think it compares? What areas does D, in principle, makes it a better choice? To give you my background, I like creating games (mostly using SDL bindings) using new languages, aiming for the most efficient yet concise way to write the engine and game logic.

FYI, this is NOT a language war thread. I'm just curious about what separates them from a principle level.

Reply via email to