On 1/4/15 8:17 PM, anonymous wrote:
On Sunday, 4 January 2015 at 21:46:09 UTC, Ary Borenszweig wrote:
On 1/4/15 3:10 PM, Jonathan wrote:
Hey folks,

I've been recently checking out Nim/rod and feel like it takes a lot of
inspiration from D (I think the creator was in the D community too as
some point). How do you think it compares? What areas does D, in
principle, makes it a better choice? To give you my background, I like
creating games (mostly using SDL bindings) using new languages, aiming
for the most efficient yet concise way to write the engine and game
logic.

FYI, this is NOT a language war thread. I'm just curious about what
separates them from a principle level.

In my opinion Nim is superior than D in every aspect (and I say this
as my personal opinion, not to trigger a language war).

You do want a language war because your spewing too much
bullshit. I dabbled in both d and nim/rod. All interesting in nim
is whats taken from d.

As I said, it's just my personal opinion. Others have said D is superior to Nim and they gave their reasons.


There are examples of D code in these two repos:

https://github.com/logicchains/LPATHBench
https://github.com/kostya/benchmarks

Take a look at for example the first one in D and Nim:

https://github.com/logicchains/LPATHBench/blob/master/d.d
https://github.com/logicchains/LPATHBench/blob/master/nim.nim

According to the writeup:

https://github.com/logicchains/LPATHBench/blob/master/writeup.md

Nim is faster than D. And it does so with much less code.

Bullshit. dmd is easy to beat. also json parsing? library issue.

Then look at kostya/benchmarks: D is always behind Nim (except matuml,
where they are similar, but all statically compiled languages are
similar in that one). And Nim's code is always shorter and cleaner.
(and before you reply to this with "but if you add pure nothrow @safe
@abracadabra", continue reading)

Bullshit. Main differences are nim has significant whitespace.
Code looks shorter because theres less {}. Second difference is
nim has code at top level. Great for short benchmarks but aweful
in large code.

I actually meant all those annotations (pure nothrow safe immutable final) that appear every time someone ones to get their code run fast.


There was a time I liked D. But now to make the code fast you have to
annotate things with pure nothrow @safe to make sure the compiler
generates fast code. This leads to code that's uglier and harder to
understand.

Bullshit. That stuff makes d more modular than nim.

How "pure nothrow @safe" make things more modular?


Another point is that Nimrod has CTFE but does so with a virtual
machine, so I'm sure it's faster than D in that aspect.

How does that make the language superior? Bullshit again.

Many have complained that CTFE can take about 2 gigs of memory so they can't compile their programs (I think related to vibe.d templates). If that memory was garbage collected there would be no problem. Of course, DMD can have a GC, Walter said it before, but it slowed down things. Nim compiles itself in 2.5~5 seconds with a GC on (I think, please correct me if this is wrong). In any case Crystal compiles itself in about the same time with a GC on, so disabling a GC for speed shouldn't be an excuse.


Then, Nim is written in Nim.

How does that make the language superior? Bullshit again.

Having the compiler be written in itself is a good way to immediately
have the developers of the language get the feeling of the language,
find bugs and improve it.

ddmd

But the main D developers are using dmd, written in C++. I'm not sure they have written large D programs, as big as a compiler (but correct me if I'm wrong). Having a compiler written in D can make things more stable, and authors can improve the language as they get immediate feedback. At least that's how I feel it when I develop Crystal.


Nim has 363 issues accoring to https://github.com/Araq/Nim/issues . D
has 2444 according to
https://issues.dlang.org/buglist.cgi?component=DMD&limit=0&order=bug_status%2Cpriority%2Cassigned_to%2Cbug_id&product=D&query_format=advanced&resolution=---


Bullshit. Thats nimrod is less popular than dmd. Jesus i cant
believe you can smoke that.

You might be right, I didn't think of that.


. Also, because the compiler is written in itself, everything is
garbage collected, so there are no worried when doing CTFE (D's CTFE
consumes a lot of memory, I read in this newsgroup). Nim compiles
itself in between 2.5 and 5 seconds.

How does that make the language superior? Bullshit again.

Also, I get the feeling that D has too many features and not all of
them work in harmony with the rest of them. So people always find
small bugs and others suggest workarounds and eventually people learn
to program in a WDD way (Workaround-development-driven).

Also, I get the feeling your bullshitting through your ears.

Back to LPATHBench, I find things like minimallyInitializedArray and
uninitializedArray, which are great for optimizing things, but it's
sad that one has to use these special functions instead of regular
ones (idiomatic code) to achieve better performance. Also,
"uninitialized" sounds unsafe... And then you must compile your code
with -noboundscheck to get more performance, but that's so unsafe...

Bullshit.

Well, at least give me a reason why most people here recommend compiling with -noboundscheck to get optimal code.


But then, both D and Nim have things which I dislike: too many
built-in things. Static arrays, arrays, sequences, etc. Can't these be
just implemented in D/Nim? Why the need for special built-in types
with special operations?

Anyway, just my opinion :-)

Just a load of bullshit.

Maybe.

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