We're kinda going off topic here, but..

(BTW, I just hit escape AGAIN after typing that. my vim habits are going overgrown!)

On Thursday, 15 January 2015 at 16:31:56 UTC, Ola Fosheim Grøstad wrote:
Right, and it is more fun if you get response on reddit etc, so something short and useful that the reader can expand for her/his own cute little gadget is probably a good choice?

yeah. I actually did the stack thing in the last issue because someone asked about it on reddit so I figured it is a kinda hotish topic.

Oauth2.0 is not so complicated, but it is annoying to wade through all the irrelvant stuff on the web...

My thing is mostly doing the 1.0 version, and the complication wasn't even so much the thing itself, but the varying interpretations of the "standard" that were around a few years ago. Like Twitter was case insensitive and LinkedIn wasn't and they expected different names and just silly little things like that. And, of course, when it fails, it just says "bad signature", you don't know why...

I think it is all working well now though, I've used that oauth.d with a bunch of services, at least last year, I didn't do so much D web stuff in 2014.

Sounds fun! Could break it up into 6 parts over 6 weeks:

hmm, I could play with that. (also snipping a lot of other good ideas throughout btw)

The CSS stuff might be a useful startingpoint for Manu's std.colour library?

Maybe, though I just kinda hacked it together without knowing a great deal about the underlying theory, so Manu would probably do a better job than I did anyway.

Stuff like this sounds like a hit. Fun to read about even if you don't need it. I think geeks like to learn about what is under the hood of things they use.

Ah, but it is easy! On Windows especially, they offer a new XInput dll that is made specifically for the xbox 360 controller and has super easy access to all its features. The hardest thing for me has been reconciling it with my old PS1 controller which I prefer the shape of...

I suppose I could talk about it anyway though, there's a few nice bits of implementation we could go over.

Nice topic. "How to create your own dynamic type in D."

I'm thinking about doing this at dconf this year!

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