On Saturday, 14 February 2015 at 18:04:50 UTC, Andrei Alexandrescu wrote:
On 2/13/15 4:23 AM, Guillaume Chatelet wrote:
* In the video Walter posted recently (3), he states that one should use a class to represent a std::string or std::vector in D because most of the time we want to have reference semantic. I find this a bit counter intuitive for people coming from C++ since they are clearly value semantic. std::string and std::vector should behave the same in C++ and
D to confirm the principle of least astonishment.

Yah, this is still a bit in the air. The point here is that the simplest route to getting std::vector working in D is to avoid the many little difference between C++ copy ctors and D's postblit. As such, we say: pass std::vector by reference from/to C++, and never construct or copy one on the D side.

I think we can do with 'never copy' but never create seems a bit rough. If you want to call a C++ function that takes a vector you'd need to allocate it somehow. And struct would make allocation predictable by default.

I think that's a usable policy - most of the time containers are not supposed to be copied and people must carefully pass them by reference everywhere. The annoying part is having one as a member in a D type.

Clearly we need to think this through carefully.

Definitely. I think I'll do two implementations and see how far I can go with both (class vs struct). My understanding is that if we go with struct we can allocate on the D side and we have value semantic (for what I tested copy does work and does not leak memory).

I did a few tests. Using a class doesn't work because of the added vptr. The data would be managed at the same time on the D and the C++ side.

That should work. You don't need any layout information at all for std::vector on the D side; all you do is pass a pointer to std::vector around D code, and when you want to mess with it you pass the pointer to "this" appropriately. It all works; there's no need for D to know the layout, only the correct pointer and method signatures.

I agree but I see several potential issues :
- you can't control the object lifetime on the D side (can't allocate on D side without a C++ helper function, can't delete the object)
- using scoped!std_string will crash.

I think a gating issue right now is handling C++ exceptions in D code. C++ stdlib types are not really usable without exceptions.

For string and vector a lot of the functions are nothrow, so those would be safe to use at least.

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