On Tue, 10 Mar 2015 20:01:01 +0000, karl wrote: > SDL2: Chooses the deprecated color-mode in GLX; prevents you from > creating a core context; keeps the baseline as if everyone has only > hardware from 2001 or earlier that somehow still works; while preventing > batching at every single operation. glBegin, glRectf, > glReadPixels+manually_flip_y+convert(). It's not the thing you want for > rendering 16k+ glyphs and items onscreen in a GUI.
somehow it works for me. > 16-48ms : drag/resize something in an existing GL GUI. no prob. no noticable lag too. stunning rock-solid 85 FPS, including active game scene on the background. if i'm doing something wrong in my code, then ok, i can live with it as long as it works. > by your compositor ah, i just found your problem! i have no any stinkin' "compositor" on my box.
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