On Saturday, 7 March 2015 at 02:18:22 UTC, Iain Buclaw wrote:
On 6 Mar 2015 23:30, "Joakim via Digitalmars-d" <digitalmars-d@puremagic.com>
wrote:

The ground-up redesign of OpenGL, now called Vulkan, has been announced
at GDC:

http://www.phoronix.com/scan.php?page=article&item=khronos-vulcan-spirv

Both graphics shaders and the latest verson of OpenCL, which enables
computation on the GPU, will target a new IR called SPIR-V:


http://www.anandtech.com/show/9039/khronos-announces-opencl-21-c-comes-to-opencl

Rather than being forced to use C-like languages like GLSL or OpenCL in
the past, this new IR will allow writing graphics shaders and OpenCL code using any language, including a subset of C++14 stripped of exceptions,
function pointers, and virtual functions.

This would be a good opportunity for D, if ldc or gdc could be made to
target SPIR-V. Ldc would seem to have a leg up, since SPIR was originally
based on LLVM IR before diverging with SPIR-V.

Unlike LDC, GDC doesn't need to be *made* to target anything. It's IR is high level enough that you don't need to think (nor care) about your
backend target.

GCC itself will need a backend to support it though.  ;)

Iain

Relevant: https://gcc.gnu.org/ml/gcc/2015-03/msg00020.html

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