Rainer Deyke wrote:
Boost.Units (C++) checks units at compile time. There is no reason why D could not use the same approach.
Oskar's code I posted does it at compile time.
Rainer Deyke wrote:
Boost.Units (C++) checks units at compile time. There is no reason why D could not use the same approach.
Oskar's code I posted does it at compile time.