On Linux and OSX, the build for just the unittest library would generate an over 40MB executable. On Windows with Optlink though, it was only 4MB, so perhaps there are optimizations that could be made to reduce the size on OSX / Linux.

This sounds like a bug.. if it CAN be done with an executable size of 4MB, why would it not be so on OSX/Linux?

Also, i was reading through this pull request:
https://github.com/D-Programming-Language/druntime/pull/775

and yglukhov mentioned something about needing 5 minutes and 12GB or ram to build phobos with whatever they're talking about.

To be honest though, after reading the above pull-comments and this one below, I'm still confused about what they're trying to do.
https://github.com/D-Programming-Language/dmd/pull/2271

Also, from what I can tell you generate a class for every symbol. This could generate a significant amount of bloat as well because it would generate further TypeInfo for each of these classes. I could be wrong here, but if that's the case, perhaps changing to structs would be a better choice if possible?

You're right that I am creating a class per symbol, along with a bunch of other templates. It probably would be a good idea to try and eliminate the templates where possible. I'm not sure why you are suggesting structs instead of classes though.

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