On 11/04/2015 5:43 p.m., Rashad Vinshy wrote:
CSGL:

I would like to announce the release of my beta library for D!

What is the best plan of action at this point to contribute it to the D
community? (the library still needs debugging and optimization support,
I've only tested it on my machine)

For those interested the library hast he following features currently
supported:


1. CSGL exists on a series of overlays over the workspace - by simply
design one can simulate traditional gui's.

2. CSGL has context sensitive capabilities - Allows one to change the
gui depending on what actions have previously taken place.

3. CSGL is intelligent and can find optimal patterns in your work flow.
You are presented with what you need at that point. The self modifying
gui can adapt not only visual elements but also context sensitive
hotkeys, mouse interact, and even things such as MIDI, OSC, COM, etc.

4. CSGL has a built in fully capable scripting editor. One can not only
write their on wrappers around the gui elements but also design commonly
used macros to reduce complex gui interaction tasks. One can even do
such things as animation using the scripting language

5. CSGL has pluggable modules that can be freely used by any gui that
recognizes them. One can also access them through scripting.

6. The visual template of the gui can be easily changed through the gui
template library. (your apps can be reskinned by a few clicks)

7. Full multi-monitor support, including automatically tracking usage
patterns to present the user with the best possible scenario.

8. Full User-Edit mode. By a special hotkey the user can go into edit
mode and configure and edit the different gui elements. The same editor
is used to the design the gui.


Features to come: Full GUI editor(not done yet). Something like Blend.


--

Next week I will be able to upload a working demo that shows off some of
the capabilities; Some of the graphics treats such as alpha channel
tricks, along with how context sensitive gui's work.

The demo is a graphics program that essentially changes the gui as you
change your working actions. If you use the paintbrush tool, not only do
the other tools reorder themselves, they also can(but not necessarily)
configure themselves to present to you similar choices that were used
before in similar contexts. In this case(of a new user) a circular
swatch is present to the user that surrounds the canvas for easy color
access that is on it's own overlay along with the right mouse button
becoming a different function(from a secondary drawing tool function to
an eraser. This was done by scripting side to show how it can be used).

Also, If anyone is interested in helping with this project please let me
know.

Thanks,

RV

Thats nice. Now where is the source code?

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