On Tuesday, 28 April 2015 at 15:01:23 UTC, ponce wrote:
On Tuesday, 28 April 2015 at 15:00:18 UTC, ponce wrote:
- clearing the state (setting delaylines to 0)
- separate channels that can be stored interleaved or not. Samples would be indexed by time and channel index. I feel like samplerate can be left out of the equation, it will almost always be a runtime value.

- and more importantly, batch processing instead of sample per
sample like I do now in dplug

in d plug sample by sample processing is justified because of the z-transform, while in video games you just basically play some wavetables.

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