On Tuesday, 28 April 2015 at 15:01:23 UTC, ponce wrote:
On Tuesday, 28 April 2015 at 15:00:18 UTC, ponce wrote:
- clearing the state (setting delaylines to 0)
- separate channels that can be stored interleaved or not.
Samples would be indexed by time and channel index. I feel
like samplerate can be left out of the equation, it will
almost always be a runtime value.
- and more importantly, batch processing instead of sample per
sample like I do now in dplug
in d plug sample by sample processing is justified because of the
z-transform, while in video games you just basically play some
wavetables.