Manu via Digitalmars-d <[email protected]> writes: > On 1 June 2015 at 16:50, Dan Olson via Digitalmars-d >> And for iOS - https://github.com/smolt/ldc-iphone-dev >> >> I was hoping others would try out this ldc for iOS and give feedback, >> suggest where to focus next, but nothing so far. It does pretty well if >> all you need is to compile D code but don't need Objective-C interop or >> nice Xcode interaction. >> >> Would putting up a binary build help? I can do that. > > Yes. I basically won't look at anything without a binary build. > Call me whatever you like; I am a completely typical Windows developer > in this way. If there is no binary, the thought that I should build it > myself doesn't cross my mind ;)
In this case you'd have to be an OS X developer, as the binaries will be for a Mac. > It would be nice if it were easy to find; present among the other LDC > downloads? When ready, I will add a link to the iOS section of http://wiki.dlang.org/LDC > Possible to work iOS toolchain build into the existing LDC CI solution? > > I think all these missing cross-compilers need to find themselves into > regular build cycles, and maintained alongside the existing releases. > Much easier to take them seriously in that context, and gives better > visibility; it feels like these efforts are somewhat fragmented until > recently. > Having toolchain alpha-releases available, even without libraries in > working order, makes the bar much lower for people to get in and start > hacking on the libraries. Yeah, we need to work on getting iOS support into LDC main offering. For now there is a stumbling block (at least perceived by me) of requiring a patched LLVM to support TLS on iOS.
