Of many things that Rust got right, this is, in my opinion,
something they did wrong. Quick release cycles only make sense in
both bleeding edge model and with availability of excess
developer resources. No amount of planning and management can
compensate for things not being ready.
- 6-weeks release cycle Andrei Alexandrescu via Digitalmars-d
- Re: 6-weeks release cycle Dicebot via Digitalmars-d
- Re: 6-weeks release cycle Rikki Cattermole via Digitalmars-d
- Re: 6-weeks release cyc... Dicebot via Digitalmars-d
- Re: 6-weeks release... Rikki Cattermole via Digitalmars-d
- Re: 6-weeks re... Dicebot via Digitalmars-d
- Re: 6-weeks re... Jonathan M Davis via Digitalmars-d
- Re: 6-week... Rikki Cattermole via Digitalmars-d