bearophile wrote:
Sean Kelly:

For what it's worth, I've been experimenting with message-passing for
one leg of the API.  I decided to copy the Erlang API because it's very
simple and easy to build fancier stuff on top of.

You may also want to take a look at how actors are in Scala (I think they are a 
little different than usual, so I think they even have a different name, 
something like Agents, or something like that):
http://www.scala-lang.org/node/242

Bye,
bearophile

I really like the actor model, it can scale very well to thousands of concurrent actors, I know the Unreal engine use them for all scriptable entities and can process thousands of them per frame.

Bartosz also had an entry about actors:
http://bartoszmilewski.wordpress.com/2009/07/16/on-actors-and-casting/

This is definitely one concurrent model I want to see in D.

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