On Tuesday, 7 July 2015 at 03:39:00 UTC, Rikki Cattermole wrote:
I've been sold on the unsigned vs signed type issue for and only for the x and y coordinates.
The first version of ae.utils.graphics had unsigned coordinates. As I found out, this was a mistake.
A rule of thumb I discovered is that any numbers you may want to subtract, you should use signed types. Otherwise, operations such as drawing an arc with its center point off-canvas (with negative coordinates) becomes unreasonably complicated.
