On 18 September 2015 at 14:35, qznc via Digitalmars-d <
[email protected]> wrote:
>
> I don't see any runtime polymorphism. Isn't that desirable for games?
>

This language is experimental work in progress made on spare time, so the
author think about what he wants to add or not add (like member functions)
and decide at some point when he wants to implement. Basically it means
that it will not be production ready for now,
but I guess making it open source will boost a bit interest.
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