On Sunday, 4 October 2015 at 12:40:00 UTC, rsw0x wrote:
these tools are not very good and they don't help when the standard library(...or builtin language features...) use the GC and tie your hands

IMO tools for memory management in D are way better than that of other languages. Game developers who use c++ dont use all of c++ features(templates, exceptions), because they care about performance the same can be said about D. Yes some features use GC heap, but you can just not use it. Or you can use so little that GC collection wont even kick in. With Go you have no real option but to use GC.

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