"Walter Bright" <[email protected]> wrote in message
news:[email protected]...
> AJ wrote:
>> How can/does D guarantee that "int" will always be 32 bits on all
>> platforms?
>
> The implementation on a platform must implement it that way.
>
>> Does this mean that D won't work on some platforms?
>
> You can make anything work on any platform
How do you make ABC below work on a platform that requires 32-bit integers
to be aligned on 32-bit boundaries while keeping the layount and size of ABC
the same as on a platform that has no such alignment requirement?
struct ABC
{
byte a;
int b; // may be improperly aligned on some platforms
int64 c; // same issue
};