On 11/12/2015 2:08 AM, Iain Buclaw via Digitalmars-d wrote:
Writing the druntime end of things, which is really providing just two functions: d_throw (d_dwarf_throw to distinguish it) and the libunwind personality function: __dmd_personality_v0. The tricky part with the personality function will likely be recognizing std::exception* exceptions. I wonder if forwarding the call to __gxx_personality_v0 will work.I'll have to check, but I'm pretty certain that libunwind will call the C++ personality for you if you return `nothing found` from D personality function.
Why should it? What tells libunwind to call the C++ personality function? The generated EH tables only say call the D personality function.
