On Thursday, 18 February 2016 at 03:38:42 UTC, Kapps wrote:
This is what I did with OpenGL for my own bindings. It had some nice benefits like having the documentation be (mostly) accessible.Unfortunately, turns out the spec contains a lot of typos, including wrong arguments / function names.
And I should clarify, ahead of time to generate a .d file, not at compile-time. :P
