On Tuesday, 23 February 2016 at 20:35:16 UTC, Ola Fosheim Grøstad wrote:
But in C/C++ "x->m" is a shorthand for "(*x).f".

I remember many compiling errors were I'd have to switch . with -> and vice versa... I don't really want to return to that, especially when you have two versions of compilers.

C++ also have "and" and "or" as a shorthand for "&&" and "||", btw. I think "and" and "or" often makes code look more readable, yet I've never seen them used.

Considering it's just an #include forcing a replacement, it hides a little of what it's doing. Honestly && and || look fine to me. More confusing if they are 3 levels deep and lots of them, but 2-4 of them are easy to glance at and get the idea what's going on.

Yes, I also like arrows for suggesting the direction when you have pipelines.

 But they only ever go one way... left to right.

The primary issue I have with iostream is that floating point formatting gets ugly. The "<<" works out ok for iostream in practice, mostly because it is not common to do bit-shifts in combination with IO.

I'd argue that, but I don't really have the experience to show an example. C and C++ were both very close to the hardware, every symbol and feature is almost a 1:1 representation of the machine code/intent, then compiled to work on that specific machine: + is add, - is sub, ~ is neg, etc etc. That's another reason -> was used because the indirection could make a noticeable difference in heavy code (especially if they were several levels deep).

And I have to say that I find it ironic that Walter objects to reusing operators such as "<<" while he is reusing "!" for templates, which I find waaay more annoying than iostream.

So you're annoyed that Walter uses ! which is used 1/500th the time compared to << and >>, and by using ! he avoided the annoying <> which causes lots of slowdowns during compiling while doing templates. One of the best reasons ! works is it's an unary operation, compared to << >> < and >. He also reused ~ for appending (previously neg) also used about 1/500th of the time, but you aren't complaining about that (unless I just haven't noticed since I'm not watching the forums closely).

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