On Sunday, 6 March 2016 at 17:35:38 UTC, Seb wrote:
Hey all,

I wanted to relive the discussion on named arguments and ping for its current status.

There is a bunch of examples to show how needed a unified solution for this problem is, let me give you one from phobos [2].

```
// I want to allow downsizing
iota(10).sliced!(Yes.replaceArrayWithPointer, Yes.allowDownsize)(4);
```

There is of course the alternative solution that an author overloads his function to the utmost, but this results in complexity and duplicated code (see e.g. redBlackTree in phobos [3]).

Currently the best solution AFAICT is to use a struct to pass such flags, like

```
struct Options{int x; int y=1; int z=2;}
auto fun(Options options)
{
    return options.x + options.y + options.z;
}

Options options = {x: 4, z: 3};
auto a=fun(options);
```

There are also other workarounds as discussed in [1] (e.g. with CTFE string analysis [4]).

I general there two solutions to this problem
1) get true named parameters support in D (probably complicated)
2) allow struct inits in functions - e.g. fun({x: 4})

For 2) Jacob Carlborg has proposed something similar three years ago. In his case he proposed anonymous structs which might be more generally applicable, however just created the struct seems easier and allows more It doesn't seem that complicated to me as the compiler already knows the type of the argument.

Using structs is not ideal, because one can't require parameters, but this can be solved by having those parameters as normal ones like `sliced(4, {allowDownsize: true})` and it creates some maybe unnecessary overhead.
However it is probably the easiest solution right now.

What are your thoughts on this issue?

On a side note: many templated functions are also complicated and experiencing this issue, so it also might be worth to think about this issue too ;-)

Cheers,
What about this idea? A new word "as" or something similar.

You have defined:

int fun(int x=100, int y=100, int r=100){...}


int xpos=100;
int ypos=100;
int radius=50;


Now you are allowed to call:
fun(xpos,ypos,radius);  // normal nothing has changed!

Call with "as":

fun(ypos as y, xpos as x, radius as r); // different order!

or

fun(radius as r);  // defaults values are used.
<=>
fun(,,radius);

The compiler is looking for the right mapping?


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