On Thursday, 12 May 2016 at 13:03:58 UTC, Steven Schveighoffer wrote:
Not taking one side or another on this, but due to D doing everything with reals, this is already the case.

Mmmm. I don't want to open up another can of worms right now, but our x64 C++ code only emits SSE instructions at compile time (or AVX on the Xbox One). The only thing that attempts to use reals in our codebase is our D code.

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