On Saturday, 14 May 2016 at 20:38:54 UTC, Walter Bright wrote:
On 5/14/2016 11:46 AM, Walter Bright wrote:
I used to design and build digital electronics out of TTL chips. Over time, TTL chips got faster and faster. The rule was to design the circuit with a minimum signal propagation delay, but never a maximum. Therefore, putting in faster
parts will never break the circuit.

Eh, I got the min and max backwards.

Heh, I read that and thought, "wtf is he talking about, never a max?" :D

Regarding floating-point, I'll go farther than you and say that if an algorithm depends on lower-precision floating-point to be accurate, it's a bad algorithm. Now, people can always make mistakes in their implementation and unwittingly depend on lower precision somehow, but that _should_ fail.

None of this is controversial to me: you shouldn't be comparing floating-point numbers with anything other than approxEqual, increasing precision should never bother your algorithm, and a higher-precision, common soft-float for CTFE will help cross-compiling and you'll never notice the speed hit.

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