dsimcha wrote:
== Quote from Ali Cehreli ([email protected])'s article
I haven't started reading Andrei's chapter on arrays yet. I hope I won't find
out that the following behavior is expected. :)
import std.cstream;
void modify(int[] a)
{
    a[0] = 1;
    a ~= 2;
    dout.writefln("During: ", a);
}
void main()
{
    int[] a = [ 0 ];
    dout.writefln("Before: ", a);
    modify(a);
    dout.writefln("After : ", a);
}
The output with dmd 2.035 is
Before: [0]
During: [1,2]
After : [1]
I don't understand arrays. :D
Ali

This is one of those areas where the low-level details of how arrays are
implemented arrays leak out.  This is unfortunate, but in a close-to-the-metal
language it's sometimes a necessary evil.

(Dynamic) Arrays are structs that consist of a pointer to the first element and 
a
length.  Essentially, the memory being pointed to by the array is passed by
reference, but the pointer to the memory and the length of the array are passed 
by
value.  While this may seem ridiculous at first, it's a tradeoff that allows for
the extremely convenient slicing syntax we have to be implemented efficiently.

When you do the a[0] = 1, what you're really doing is:

*(a.ptr) = 1;

When you do the a ~= 2, what you're really doing is:

// Make sure the block of memory pointed to by a.ptr
// has enough capacity to be appended to.
a.length += 1;
*(a.ptr + 1) = 2;

Realistically, the only way to understand D arrays and use them effectively is 
to
understand the basics of how they work under the hood.  If you try to memorize a
bunch of abstract rules, it will seem absurdly confusing.

I don't think it's that bad. Bartosz tried to get me into a diatribe about how array behavior can't be defined formally. Of course it can.

The chunk and the limits of the chunk are part of D's array abstraction. The limits are passed by value. The ~= operation may nondeterministically choose to bind the limits to a different chunk. The right to modify members as they want is a fundamental right of any non-const member, so no confusion there. The decision is encapsulated. User code must write code that works according to that specification.

Could there be a better array specification? No doubt. But much as he tried, Bartosz couldn't come up with one. We couldn't come up with one. So if you could come up with one, speak up or forever use the existing one.


Andrei

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