On 28/06/2016 4:37 PM, Adam Sansier wrote:
Hi,

I have designed a class based system that involves self-delegation
instead of override.

It is similar to event based programming.

I have defined an event as a container type that holds functions(or
possibly delegates, but the desire is to avoid them).



class Base
{
   alias EventMethod = void function(Base _this);
   public Event!EventMethod MyEvents

   public MyEvent()
   {
       // Go ahead and inform subscribed handlers
       MyEvents(this);

       // Do other stuff here
   }
}

The outside world can attach their own method to the event as normal.
They act as effective members to Base but with only access to public
members.

Now, the normal workflow in OOP is to derive from Base

class Derived : Base
{

   public override MyEvent()
   {
      // must call super.TriggerMyEvents for design to work, else events
won't be called. This is dangerous

      // Other work done here.
   }
}


To prevent the dangerous scenario of the deriving user from not calling
the base class method, the workflow is changed to

class Derived : Base
{
    public static myEvent(Derived _this)
    {
        // Other work done here
    }

    this()
    {
       // Subscribe to Base's MyEvent
       MyEvents += &myEvent;
    }

}

The idea is that the Derived type tries to behave as much as possible
like a non-derived type when it can. This separates certain behaviors
from the base class. It helps in other areas of the design(because then
those behaviors can be reused since they do not directly depend on the
base type). It also free's up the methods to be overridable if necessary
without breaking the event processing, since now the event processing is
mainly done through subscriber model. Also, The derived class or anyone
else can now unhook it's own event handling. If we need to temporarily
"un-override" some behavior, we cannot do this in the inheritance model
without mucking with the VTable which is dangerous.

Problems with this setup that are unfortunate but seem to be due to
language limitations and no fundamental reasons:

If myEvent is static:

1. myEvent cannot use this, but _this is functionally the same. We have
to prepend every access to the object's members with _this. It becomes
very ugly code.

Well yeah, that's how function pointers work. Hence why we have delegates.

2. We also can only access public members because it is not a dynamic
member. Yet it is clear that myEvent, being defined inside the class and
having a _this ptr is meant to have full access like any normal member.

Not sure about protected, but private members definitely should be accessible from such a method. Since it is in the same module as the module.

If myEvent is non-static:

1. Since Event only takes functions, we cannot directly add to it. There
are some nasty hacks that seem to work but they have created other
problems in the design.

Well that's easy fixed. Don't use function pointers since you need a context pointer too.

2. It then invokes the GC even though there is no reason this is
required. The design supplies the this ptr.

Well of course it does, you're allocating via the GC.

---

One has an either or situation here and neither are desirable.

It seems that D can do better.


1. Allow for module level, static member functions with a special _this
parameter to act as a in between a function and a delegate. this = _this
inside the body and has the class/struct type. The only difference
between this an C++ delegates is that _this is explicitly passable.

This avoids the need to prefix _this to every member access.

2. Allow for C++ delegate style method. This is essentially 1 but hides
the explicit passing of _this. It can be hacked though.

3. Allow access to private members of the enclosing type. For all
practical purposes, it is part of the class construction and does not
need to have the members hidden from it. It is both inside the module
and inside the type and has a this type of parameter. It should be a
first class citizen then.

4. Allow these new method types to be virtual. This is a bit of
complexity that might not be desirable at this point though, but would
allow them to be extended instead of acting like static or final methods.

The goal being to allow for derived types to participate in the oop
hierarchy as general types do but to have special privileges. Maybe only
protected members could be accessed by _this to allow for some level of
control(but somewhat meaningless I believe).



These functions should be implicitly convertible to a function with
first parameter of the class/struct type.

Maybe there is a cleaner way to accomplish this with templates though. I
believe it essentially requires the assignment to this though, which I
believe is illegal?



























import std.stdio;


class Event(T, P)
{
    T[] callbacks;

    void opCall(P p)
    {
        foreach(e; callbacks)
            e(p);
    }

    void opOpAssign(string op, T)(T c)
    {
        static if (op == "~")
            callbacks ~= c;
    }
}


class Base
{
    string test = "This is a test, only a test!";
    alias EventMethod = void function(Base _this);
    //alias EventMethod = void delegate(Base _this);
    auto MyEvents = new Event!(EventMethod, Base)();

    void MyEvent()
    {
        MyEvents(this);
    }

    void MyEventTrigger()
    {
        MyEvents(this);
    }
}

class Derived : Base
{

    this()
    {
        MyEvents ~= cast(void function(Base
_this))(cast(void*)&myEventHandler);        // Notice the ugly hack to
insert our event hanlder but works
        //MyEvents ~= cast(void delegate(Base
_this))(cast(void*)&myEventHandler);      // can't cast! depreciated
    }

    override void MyEvent()
    {
        // Oops, what if we forgot to call base or did something hokey?
    }

    // Lets keep things separated
    static void myEventHandler(Derived _this)    // If not static and
function events used, crashes.
    {
        writeln("Hello D-World! " ~ _this.test);
    }

}

int main(string[] argv)
{

    auto d = new Derived();

    d.MyEvent();   // Oops, nothing!!!
    d.MyEventTrigger();  // Better!


    return 0;
}

Please jump on IRC (Freenode #d) at some point, it'll be much easier to discuss this there and come up with an actual solution for your needs.

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