On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
Write your plan here, and let's take a rendez-vous next year, to check those plans !!

Main plans:
- Finish the 0.9.1 version of my graphics engine. I have to finish the new collision detection algorithm that uses a bitarray instead of testing for transparency, also I will rearrange certain stuff for better readability. (also I'll finally make use of git to compile the main library and the editor) - Use said engine as my thesis if I can find a consultant in time (if not I'll do something else)
 - Finish the editor
 - Make use of the parallelism for rendering
- Make a game in it (either a Touhou fan game or a game featuring our mascot, Dlangman)

Other plans:
- Try to implement a custom shader that would do the fixed-point rendering on the GPU via alpha-blending onto a texture and taking care of the CLUT (currently done by the CPU via SSE2 and the in-line assembler) - Either implement a pre-existing language for AI and scripting (eg. Lisp) or write a new one based on D. Current plan for the latter is an ECMAScript and Prolog influenced language for general-purpose and AI programming, which either can be run from the source code or from a byte-code. This could be used in other projects too.

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