On Wednesday, 11 January 2017 at 15:56:46 UTC, Chris Wright wrote:
On Wed, 11 Jan 2017 07:21:22 +0000, thedeemon wrote:
If you need some GUI, DLangUI is just a "dub build" away.

How does DLangUI do with screen readers and magnifiers?

Very poorly, I guess. It does not use native controls and I don't remember seeing any special support for accessibility there.

It's not necessarily tied to OpenGL, when compiled with proper flags it does not use OpenGL at all and relies on WinAPI or SDL, there are different backends available, including even text mode. For example, I'm shipping a Windows product where DLangUI is used with WinAPI backend, so no OpenGL libraries or drivers need to be shipped or installed in the user's system.


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