On Tuesday, 28 February 2017 at 21:00:05 UTC, H. S. Teoh wrote:
On Tue, Feb 28, 2017 at 12:57:14PM -0500, Andrei Alexandrescu via Digitalmars-d wrote:
This is of possible interest: https://probablydance.com/2017/02/26/i-wrote-the-fastest-hashtable/ --

Related to this, recently I found some interesting papers for large external (i.e., on-disk) hash tables:

        http://www.itu.dk/people/pagh/papers/linear.pdf
        http://www.weizhewei.com/papers/pods020-wei.pdf

AIUI, blocked probing (1st paper) is similar to Robin Hood hashing, in that inserting an entry may cause an existing entry to be moved out of its occupied slot to a different one, but blocked probing also has additional interesting characteristics:

- Scanning is done in blocks of size 2^i with starting slots of index 2^i for incrementing i. This structure makes it cache-oblivious, and thus able to take advantage of the modern cache hierarchy without
  needing cache-specific tuning.

- Something special about the 2^i block sizes makes the math just work
  out (see 2nd paper), so that lookups have expected average 1 +
1/2^Ω(b) I/O operations, where b is the block size (provided the load factor is bounded away from 1), which is a marked improvement over plain linear probing which has expected 1 + O(α/b) I/O operations,
  where α is the load factor.

I didn't look closely enough at the analysis to know for sure, but it seems that since the analysis is cache-oblivious, the O(1 + 1/2^Ω(b)) I/O operations should also generalize to cache misses as well (as part of the memory hierarchy, if you regard secondary storage as the lowest level of the hierarchy). So I'm expecting this might be even faster than the Robin Hood hashing in your linked blog.


T

I liked that article. I didn't really understand the point about implementation of modulo primes, maybe I missed something. Given that our man is doing modulo a 'known' value (he had a switch statement to get to them), why not do something rather cheaper than a compiler-expanded constant div/mod made up of multiplies and shifts

    const uint power2 = 512; // say, some 1 << n anyway
const uint prime = 509; // some prime just below the power, some prime > power2/2

    static assert( power2 - 1 - prime < prime );

    x = x & ( power2 - 1 );
    x = ( x >= prime ) ? x - prime : x;

which is good news on my x86 with GDC -O3 (only 3 operations, and sub cmovx ) - all well provided you make sure that you are getting CMOVx not branches. I could work out the power from the prime using CTFE given a bit of thought. Maybe CTFE could even do the reverse?

Have I finally gone mad?

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