On 03/05/2017 05:48 AM, cym13 wrote:
The problem, if anything, is in the documentation that doesn't enforce
that point.

Thanks. Could we have you, Yishan, or other security expert submit a PR for the documentation? I'm not an expert and my coding of unpredictableSeed has been at the level of "I don't like those games that always do the same `random` things when you start playing."

Another good thing pointed by the article would be to use the Mersenne twister for unpredictableSeed, which would make it difficult to infer the sequence from a few samples. Please share if that would be a good thing to do.


Thanks! -- Andrei

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