On Saturday, 8 April 2017 at 13:09:59 UTC, Vladimir Panteleev
wrote:
On Saturday, 8 April 2017 at 10:11:11 UTC, Boris-Barboris wrote:
2). After preprocessing I wish to have fully-typed, safe and
fast Config class, that contains all the groups I defined for
it in it's body, and not as references. I don't want pointer
lookup during runtime to get some field.
Looks like your current implementation does not go in that
direction, seeing as it uses properties for field access.
Am i mistaken in assumption that such simple getter property will
be optimized to direct field access? Anyways, that's minor detail.
For such tasks, I would suggest to split the representations
(native data, DOM tree, JSON strings etc.) from the
transformations (serialization and parsing/emitting JSON). E.g.
your example could be represented as:
struct Config
{
struct TestGroup
{
string some_string_option;
double some_double_option;
}
TestGroup testGroup;
}
Then, separate code for serializing/deserializing this to/from
a DOM or directly to/from JSON.
Individual components' configuration can be delegated to their
components; their modules could contain public struct
definitions that you can add to the global Config struct, which
describes the configuration of the entire application. I've
used this pattern successfully in some projects, incl. Digger:
https://github.com/CyberShadow/Digger/blob/master/config.d#L31-L36
Ok, that's nice, but it still requires manual inclusion of such
field into global config struct. Some "compile-time callback"
system still would scale better in my opinion.
2.2) Sweet dream of 2.1 is met with absence of tools to
create and manipulate state during preprocessing. For example:
I understand that you seem to be looking for a way to change
types (definitions in general) inside modules you import. This
is problematic from several aspects, such as other modules
depending on that module may find that the definitions "change
under their feet".
As expected since class that allows itself to be modified in
compile-time, always does so explicitly via mixin. Most of the
times such manipulation is used to extend functionality (add
field, plugin, method) without removing or modifying existing
ones. And if the names conflict, we get nice compile-time error
anyways.
In D, once a type is declared and its final curly brace is
closed, you will know that its definition will remain the same
from anywhere in the program.
That's kinda my point - definition needs to stay the same because
it's built by compiler as many times as there are transtaltion
units, because evil old C grandpa.
D's answer to partial classes is UFCS, however this does not
allow "adding" fields, only methods.
Adding fields, or, generally, objects \ collections of objects,
is the main use case. Adding methods in my experience is rare
scenario.
2.4) Original configuration management example would also
require the ability to import definitions cyclically. Module A
containing ConfigGroupConcrete instantiation imports module B
where Config is defined, wich will require B to import A in
order to access ConfigGroupConcrete definition.
I don't really understand what you mean here, but D does allow
cyclic module imports. It is only forbidden when more than one
module inside any cycle has static constructors, because then
it is not possible to determine the correct initialization
order.
Exactly what I wanted to know, thank you.
To conclude, I'll summarize my questions:
1). Is there a compiled language that is capable of the
abovementiond tricks, without resorting to external templating
meta-languages?
I don't know of any. For D, I suggest trying different
approaches / paradigms.
2). How deep the rabbit hole goes in terms of complexity of
preprocessor modifications required? And for DMD in general?
So far, I had not heard of any D project that requires
preprocessing of D code. I think D's metaprogramming has enough
solutions to choose from for the vast majority of conceivable
situations where other languages would call for a preprocessor.
4). Is there hope that it's possible to do in, say, a year? I
don't mind trying to implement it myself, but I don't want to
invest time in thing that is so conceptually out of plane that
will simply be too destructive for current compiler
environment.
I suggest that you examine how established D projects deal with
similar situations.
Thank you.