On Tuesday, 9 May 2017 at 16:26:35 UTC, Ola Fosheim Grøstad wrote:
Some things like phasing/smearing in high frequency content and imaging does affect the experience, although the effect is very

I want to add that of course, modern commercial music is already ruined by too much compression and dynamic abuse so it is distorted from the beginning... just to get a loud signal. Trash in -> trash out. Same with speakers. Regular speakers are poor. Use a good headset (E.g. Sennheiser HD600 or better) and preferably use the same headset the audio engineer used... Loudspeaker in room -> not the same signal as on the CD.

Anyway, it is a complicated topic. I went to a two hours lecture on it a week ago. We were told to use this book: Applied Signal Processing: A MATLAB™-Based Proof of Concept by Dutoit and Marqués. It comes with code in matlab so you can modify the mp3 algorithms and explore the effects yourself. :)

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