On Tuesday, 24 October 2017 at 14:28:20 UTC, Basile B. wrote:
    float f0 = cos(2 * PI /  1.123548789545545646452154L);
float f1 = cos(cast(float)(2 * PI / 1.123548789545545646452154L));

[...]

but paradoxically the first is more accurate.

There is no paradox. That's comparing apples with oranges. No offense.

@all: It is sad to see how parts of the community are losing their distance to the project and even put a gloss on completely absurd design decisions.

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