On Wednesday, 1 November 2017 at 01:16:32 UTC, solidstate1991 wrote:
After I started to alter my graphics engine to use the multiple kinds of bitmaps (now using multiple language features, like templates and aliases) on one layer, I noticed that type detection of bitmap objects would be easier and better readable, if instead of:

if(bitmapObject.classinfo == typeof(Bitmap4Bit)){
...
}else if(bitmapObject.classinfo == typeof(Bitmap8Bit)){...

I could easily use this:

switch(bitmapObject.classinfo){
case typeof(Bitmap4Bit):
...
case typeof(Bitmap8Bit):
}

On the other hand I cannot really think other uses for such language feature, maybe with structs.

While it's not entirely ideal something like this works.

```
template ClassName(T, string mod = __MODULE__)
{
        enum ClassName = mod ~ "." ~ T.stringof;
}

@property string className(T)(T o)
{
        return o.classinfo.toString();
}
```

Example:

```
final switch (bitmapObject.className)
{
        case ClassName!Bitmap4Bit: ... break;
                
        case ClassName!Bitmap8Bit: ... break;
}
```

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