On Friday, 3 November 2017 at 14:12:56 UTC, Joakim wrote:


I don't know why you're so obsessed with storage when even midrange smartphones come with 32 GBs nowadays, expandable to much more with an SD card. My tablet has only 16 GBs of storage, with only 10-12 actually accessible, but I've never had a problem building codebases that take up GBs of space with all the object files, alongside a 64 GB microSD card for many, mostly HD TV shows and movies.

The smallest storage Windows 10/Linux laptops have is a 128GB SSD. Even with a faster 128GB SSD being around the price of a 1TB hard drive, I still see 1TB being the dominant low-end storage. So I am going by what I see being offered as a minimum. It may be that most or even 99% of people can get by with 32GB flash memory, but it isn't being offered (except on Chromebooks which have traditionally only been web browsers, and on Windows 10S machines which can only run Windows Store apps).



Are you suggesting they are developing their games for iOS and Android devices ON those devices? Apple has XCode for developing iOS apps and it runs on macOS machines only. There is also the Xamarin IDE or IDE plug-in from Microsoft that allows C# on iOS, but it runs on macOS or WIndows. For Android, there is Android Studio - "The Official IDE of Android" - which runs on Windows, macOS and Linux. There is no Android version.

Yes, of course they're still largely developing mobile games on PCs, though I'm not sure why you think that matters. But your original claim was that they're still using PC-focused IDEs, as opposed to new mobile-focused IDEs like XCode or Android Studio, which you now highlight.

I never made any previous claim about what IDEs are being used. The only time I previously mentioned an IDE was with regard to RemObjects and Embarcadero offering cross-compilation to Android/iOS with their products.

"There is a case to be made for supporting Android/iOS cross-compilation. But it doesn't have to come at the expense of Windows 64-bit integration. Not sure they even involve the same skillsets. Embarcadero and Remobjects both now support Android/iOS development from their Windows (and macOS in the case of Remobjects) IDEs."

That was to highlight that those two compiler companies have seen fit to also cross-compile to mobile - they saw an importance to mobile development. It wasn't about what IDEs are best for mobile or even what IDEs are being used for mobile.

Not that it matters, but I don't think that XCode meets the definition of "new mobile-focused IDE" as-as far as I know, it was developed for OS X development and is still used for such. Android Studio may be "new mobile-focused", even though based on IntelliJ IDEA.

Yes, Windows is dominant, dominant in a niche, internal IT. The consumer mobile market is much larger nowadays, and Windows has almost no market share there.

Sad too, because of all the tablet/phone interfaces, the only one that is not just "icons on a background", and my personal preference, is Windows Mobile.


As for Microsoft, Windows is not their only product, they have moved Office onto the dominant mobile platforms. As long as they keep supporting mobile, they could eke out an existence. Their big bet on Azure is going to end badly though.

They have Word, Excel, Powerpoint for mobile, but they are free. The Android store mentions "in-app purchases" but I wasn't offered any. Maybe it is for OneDrive storage of files. I already have that so it could be why I don't see anything to purchase in the app.


Why did they fund development of a new iMac Pro which is coming this December as well as the new MacBook Pros that came out this June? That's a contradiction of "milk it like an iPod".

Because their userbase was rebelling? I take it you're not that familiar with Mac users, but they were genuinely scared that Apple was leaving them behind, since they weren't refreshing Mac and Macbooks much anymore and all Apple's focus is on iOS:

So, let them rebel. You said that they would like to see it go away, and/or they want to milk it. If you have to spend money on development to keep selling it, then you can't "milk it".


It is ironic that Microsoft and Ubuntu both saw a convergence of mobile and desktop and began modifying their desktop interace to best suit mobile, and now Ubuntu has abandoned the idea and Microsoft has abandoned the phone market. As it turns out, any convergence will have to come from the two dominant mobile OSes as it is impossible to go the other direction due to the app catch-22.


Reply via email to