On Friday, 3 November 2017 at 14:12:56 UTC, Joakim wrote:
I don't know why you're so obsessed with storage when even
midrange smartphones come with 32 GBs nowadays, expandable to
much more with an SD card. My tablet has only 16 GBs of
storage, with only 10-12 actually accessible, but I've never
had a problem building codebases that take up GBs of space with
all the object files, alongside a 64 GB microSD card for many,
mostly HD TV shows and movies.
The smallest storage Windows 10/Linux laptops have is a 128GB
SSD. Even with a faster 128GB SSD being around the price of a 1TB
hard drive, I still see 1TB being the dominant low-end storage.
So I am going by what I see being offered as a minimum. It may be
that most or even 99% of people can get by with 32GB flash
memory, but it isn't being offered (except on Chromebooks which
have traditionally only been web browsers, and on Windows 10S
machines which can only run Windows Store apps).
Are you suggesting they are developing their games for iOS and
Android devices ON those devices? Apple has XCode for
developing iOS apps and it runs on macOS machines only. There
is also the Xamarin IDE or IDE plug-in from Microsoft that
allows C# on iOS, but it runs on macOS or WIndows. For
Android, there is Android Studio - "The Official IDE of
Android" - which runs on Windows, macOS and Linux. There is no
Android version.
Yes, of course they're still largely developing mobile games on
PCs, though I'm not sure why you think that matters. But your
original claim was that they're still using PC-focused IDEs, as
opposed to new mobile-focused IDEs like XCode or Android
Studio, which you now highlight.
I never made any previous claim about what IDEs are being used.
The only time I previously mentioned an IDE was with regard to
RemObjects and Embarcadero offering cross-compilation to
Android/iOS with their products.
"There is a case to be made for supporting Android/iOS
cross-compilation. But it doesn't have to come at the expense of
Windows 64-bit integration. Not sure they even involve the same
skillsets. Embarcadero and Remobjects both now support
Android/iOS development from their Windows (and macOS in the case
of Remobjects) IDEs."
That was to highlight that those two compiler companies have seen
fit to also cross-compile to mobile - they saw an importance to
mobile development. It wasn't about what IDEs are best for mobile
or even what IDEs are being used for mobile.
Not that it matters, but I don't think that XCode meets the
definition of "new mobile-focused IDE" as-as far as I know, it
was developed for OS X development and is still used for such.
Android Studio may be "new mobile-focused", even though based on
IntelliJ IDEA.
Yes, Windows is dominant, dominant in a niche, internal IT.
The consumer mobile market is much larger nowadays, and Windows
has almost no market share there.
Sad too, because of all the tablet/phone interfaces, the only one
that is not just "icons on a background", and my personal
preference, is Windows Mobile.
As for Microsoft, Windows is not their only product, they have
moved Office onto the dominant mobile platforms. As long as
they keep supporting mobile, they could eke out an existence.
Their big bet on Azure is going to end badly though.
They have Word, Excel, Powerpoint for mobile, but they are free.
The Android store mentions "in-app purchases" but I wasn't
offered any. Maybe it is for OneDrive storage of files. I already
have that so it could be why I don't see anything to purchase in
the app.
Why did they fund development of a new iMac Pro which is
coming this December as well as the new MacBook Pros that came
out this June? That's a contradiction of "milk it like an
iPod".
Because their userbase was rebelling? I take it you're not
that familiar with Mac users, but they were genuinely scared
that Apple was leaving them behind, since they weren't
refreshing Mac and Macbooks much anymore and all Apple's focus
is on iOS:
So, let them rebel. You said that they would like to see it go
away, and/or they want to milk it. If you have to spend money on
development to keep selling it, then you can't "milk it".
It is ironic that Microsoft and Ubuntu both saw a convergence of
mobile and desktop and began modifying their desktop interace to
best suit mobile, and now Ubuntu has abandoned the idea and
Microsoft has abandoned the phone market. As it turns out, any
convergence will have to come from the two dominant mobile OSes
as it is impossible to go the other direction due to the app
catch-22.