On Wednesday, 8 November 2017 at 09:34:39 UTC, Joakim wrote:
I see, so your claim is that MS, Nokia, HP, Sony, all much
larger companies than Apple or Google at the time, could not
have countered them even on a lucky day. I wonder why this is,
as they certainly had more money, you don't believe they're
that bright? :)
Google bought Android from a startup of sharp programmers. There
are only so many mobile operating systems and operating systems
are not easy to develop. Jobs got back into Apple because they
had failed in an attempt to replace OS 9 and Jobs had a talented
software team and an OS from his failing Next company. Nokia had
a big internal effort to replace Symbian (which had multi-tasking
from the beginning, unlike iOS) due to some flaw that it could
only handle 640 x 360 screens (bigger than the first couple
iPhone generations). But one effort failed and another, based on
Linux came too late to survive being cut at the same time the new
CEO from Microsoft announced that Symbian would be discontinued
and replaced by Windows Mobile.
On Wednesday, 8 November 2017 at 07:04:24 UTC, Tony wrote:
On Monday, 6 November 2017 at 08:33:16 UTC, Joakim wrote:
The vast majority of users would be covered by 5-10 GBs of
available storage, which is why the lowest tier of even the
luxury iPhone was 16 GBs until last year. Every time I talk
to normal people, ie non-techies unlike us, and ask them how
much storage they have in their device, whether smartphone,
tablet, or laptop, they have no idea. If I look in the
device, I inevitably find they're only using something like
3-5 GBs max, out of the 20-100+ GBs they have available.
You are making an assumption that people want as much storage
for a combo phone/PC as they do for only a phone. You need to
also check how much storage they are using on their PCs.
You need to read what I actually wrote, I was talking about
laptops too. I don't go to people's homes and check their
desktops, but their laptops fall under the same low-storage
umbrella, and laptops are 80% of PCs sold these days.
OK, I see you did mention laptops. It isn't my case and I find it
hard to believe that people are being sold ever larger disk
drives when they can survive with a 32GB flash rom.
I never made any previous claim about what IDEs are being
used. The only time I previously mentioned an IDE was with
regard to RemObjects and Embarcadero offering
cross-compilation to Android/iOS with their products.
"There is a case to be made for supporting Android/iOS
cross-compilation. But it doesn't have to come at the
expense of Windows 64-bit integration. Not sure they even
involve the same skillsets. Embarcadero and Remobjects both
now support Android/iOS development from their Windows (and
macOS in the case of Remobjects) IDEs."
That was to highlight that those two compiler companies have
seen fit to also cross-compile to mobile - they saw an
importance to mobile development. It wasn't about what IDEs
are best for mobile or even what IDEs are being used for
mobile.
If you look back to the first mention of IDES, it was your
statement, "Good luck selling game developers on using D to
develop for Android, when you can't supply those same game
developers a top-notch development environment for the
premier platform for performance critical games - Windows
64-bit."
That at least implies that they're using the same IDE to
target both mobile and PC gaming, which is what I was
disputing. If you agree that they use completely different
toolchains, then it is irrelevant whether D supports
Windows-focused IDEs, as it doesn't affect mobile-focused
devs.
My statements quoted didn't mention IDEs and they didn't imply
IDEs. What was implied was the initial line in the first post
"* better dll support for Windows". My assumption is that game
developers (or just developers) work on multiple OSes. If you
want them to use a language - like D - they should find it
compelling to use on all their platforms.
Your statement was made in direct response to my question, "why
spend time getting D great Windows IDE support if you don't
think Windows has much of a future?"
What does IDE support refer to? You didn't say "get good Windows
IDEs". In any event, I was talking about DLLs and related Windows
issues that you would encounter using Vim and D.
I've already said I don't think there's much overlap between
mobile and PC games, the markets are fairly disjoint. The top
mobile games are never released for PC and vice versa.
I never said the games have overlap. I said the developers have
overlap.
As for dll support, that was not mentioned at all in the OT
thread to which you were responding, and you never called it
out.
Never called what out? You were saying that Windows was going
down by 99% in some unstated timeframe and I challenged that
notion. The first and second posts in this thread mention DLL
support and I seem to recall people talking about other issues
after that besides DLL support - and not about IDEs. You need to
clearly demarcate your "OT thread" in a thread and put what
context you will consider valid in it.
As for flat UIs, you really should be aware of the effect your
beloved Metro has had:
https://en.m.wikipedia.org/wiki/Flat_design
I don't see any relationship between that iOS picture in the Wiki
article and Metro. The idea is RESIZABLE, LIVE tiles. Not effects
to make them look 3D or not.